Protocol: Cipher City
A top-down cyberpunk stealth game shipped on Steam and mobile.
- Service
- Game Development
- Industry
- PC & mobile games
- Platforms
- PC (Steam), Android, iOS
- Technology
- Unity Engine, C#, URP, HLSL, FMOD Audio, Blender
The problem
The game needed a stylized look with dynamic lighting on PC while still holding 60 FPS on mobile.
Our approach
We built custom shaders on Unity URP, modular AI behavior trees and allocation-free object pools.
What we built
A 12-mission single-player campaign with hacking mechanics, dynamic lighting and localized audio.
Results
450,000+ player sessions and a stable 60 FPS on low-spec Android devices.
- Custom GPU mesh instancing allowing 200+ rendered props with 1 draw call
- Zero garbage collection allocations during active combat encounters
- Multi-threaded pathfinding pipeline using Unity Jobs & Burst Compiler